Interactive Advertising Bureau
Retail Media Committee

Retail Media Glossary

Key terms and definitions for the European retail media landscape. Click any term to explore.

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70 terms · alphabetically ordered
Showing all 70 terms
A
Addressable Audience
+

An audience that can be addressed in real-time with targeted messages, be it on-site, off-site, or in-store.

Advertising Cost of Sales
ACoS
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A metric that measures the ad spend generated by advertising in relation to the overall sales value. It is calculated by dividing the ad spend by the sales value and then converting it into a percentage.

Aggregated Market Data
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A shared repository of commerce and retail-related data for insights and analysis, benefiting multiple retailers.

At-Home Sampling
+

An example of off-network retail media, in this case physical media. A box of free samples delivered at home to a retailer's customers, commonly used for products in the health and beauty, personal care, and baby categories.

Attributes
+

Characteristics of consumer data that enable marketers to understand a customer's purchase and intent behaviours.

Attribution
+

The process of evaluating and assigning credit to the marketing touchpoints that a consumer encounters on their path to the desired outcome. Attribution helps marketers understand the impact of their advertising campaign, especially in the context of closed-loop measurement, and can enable incrementality.

Average Cart / Basket Size
+

The average revenue generated by a campaign's sales. This KPI is calculated by dividing the total revenue by the total orders over a given time period. The average cart can be tracked for any time period, but the most common is the moving monthly average.

B
Brand Page
+

A centralised online destination where a brand lists its products on a retailer site or marketplace, also known as Product Detail Page (PDP).

C
Catalogue / Sales Catalogue
+

A regular (often weekly) booklet containing special deals and featured products that are distributed in stores or delivered by mail or newspaper inserts to consumers' homes.

Category Share
+

The percentage of all products in a category that a brand sells, often expressed as a percentage in retail. Sometimes refers to the share of a market segment in the category instead.

Closed-Loop Measurement
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A method of tracking and analysing the customer journey, from initial exposure to interaction to conversion, in retail. That conversion can be online or in-store if some form of user tracking is in place (such as the use of a loyalty card).

Commerce & Retail Media
+

Commerce Media Networks, which includes Retail Media Networks, allows brands and merchants to address shoppers with products and services throughout their buying journey on and off owned platforms. It uses commerce and retail data for planning, execution and measurement. Commerce media includes an increasing range of activations on-site, off-site and in-store environments.

Commerce Data
+

Attributes of consumer data that enable marketers to understand a customer's purchase and intent behaviours.

Commerce Intent
+

Signals or actions indicating a consumer's inclination to make a purchase, used for targeted marketing efforts.

Connected Media
+

Traditional media which is connected digitally to the wider media landscape and therefore can be connected to the retail media ecosystem, be it connected TV or connected in-store displays.

Consumer / Customer / Shopper Journey
+

The entire experience a customer has while communicating with a brand. It considers the complete interaction roadmap from brand discovery to purchasing and beyond.

Custom Audience
+

A segment of individuals specifically defined based on particular attributes or behaviours relevant to a campaign, often for one-time or limited-run use.

Customer Targeting
+

The act of reaching out to a portion of your customer list to re-engage them and drive sales.

D
Digital Catalogue
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A PDF file or HTML replica of the print sales catalogue provided on a retailer's website, or digitised with rich interaction features (e.g. 'clip to card') and provided inside the retailer's mobile app or by third-party shopping and savings apps.

Digital Coupons
+

Electronic vouchers or discounts that can be redeemed when making online purchases.

Digital Shelf
+

The online equivalent of the brick-and-mortar shopping experience. The digital shelf is where a brand's product is displayed online, and can include search results and product detail pages on retailer websites and apps, marketplaces, and other eCommerce channels.

Direct Mail
+

Physical promotional materials sent to customers' addresses, often through postal services.

E
Endemic Advertising / Endemic Brands
+

Advertisers displaying brands or products that customers can purchase at the retailer. Each advertiser can be endemic or non-endemic depending on the retailer (e.g. a toothpaste brand is endemic to a grocer, but non-endemic to an electronics retailer).

F
First to Basket
+

When a brand's product is added first to the digital shopping cart over competitors, increasing the likelihood of it being purchased again.

First-Party Data
+

Data that brands, publishers and retailers collect about their users from their own sources (e.g. websites, smartphone apps, customer surveys, CRM databases, etc.).

Full Funnel Marketing
+

A marketing strategy that involves reaching a consumer at each stage of the marketing funnel (awareness, consideration, and purchase) with appropriate messages. Retail media networks can help equip advertisers with full-funnel strategies.

G
Geotargeting
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Targeting and delivering ads to users based on their geographical location, enhancing local relevance. In the context of retail media it is often tied to local physical stores or product availability.

I
Identity Data & Resolution
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The process of collecting and matching identifiers across devices and touchpoints to build a cohesive, single view of individual customers, enabling marketers to deliver personalised, contextually relevant messaging throughout the customer journey. This is a key component enabling closed-loop measurement.

In-Store Audio
+

In-store retail media that includes radio ads or ads included within store announcements.

In-Store Connected Shopping
+

In-store retail media that includes hand scanners, app-assisted shopping, smart carts and receipts.

In-Store Digital Screens
+

Includes screens, end caps, shelf talkers, POP displays, LED wallpaper, hanging signs, interactive displays, promotional banners, in-store kiosks, smart fridges and checkout screens.

In-Store Retail Media
+

The advertising inventory that uses retail data for planning, execution and measurement in a store, available to brands. It can be digital (video, display or audio) or static (print, physical activations) inventory.

In-Store Sales Value
+

The sales value generated in-store during the campaign or over a specific time period, from shoppers exposed to your campaign.

Incremental Sales
+

Incrementality sales measurement answers the question: what additional sales are directly attributable to your advertising campaign? It isolates the campaign's true impact, disentangling it from other factors influencing sales.

L
Long-Loop Data
+

Data that tracks customer behaviour over a long period of time, for example the past 52 weeks. This can include data about what products customers have purchased online and offline, how often they have visited a retailer's website, and what they have searched for online.

Look-Back Window
+

The period of time after an ad is clicked or viewed within which a conversion can be attributed, or matched, to the ad.

M
Marketplaces
+

A digital platform that serves as an intermediary between vendors and consumers, facilitating the online sale of goods and services.

Monetisation / Media Monetisation
+

The capacity to generate additional revenue from your media assets and data by allowing advertising partners to promote their products and brands across multiple channels and touchpoints.

O
Off-Site / Off-Network / Off-Platform Retail Media
+

The use of retailer data to be overlaid or coupled with inventory outside of a commerce platform or retailers' owned and operated websites and apps. The inventory available with third-party partners includes display, video, social, Connected TV (CTV) and Digital-Out-Of-Home (DOOH), and digital audio.

Omnichannel Retail
+

The practice of creating a seamless shopping experience for customers across all channels, including online, in-store, and mobile. Customers should be able to start a shopping journey on one channel and seamlessly continue it on another.

Omnichannel Retail Media
+

Omnichannel Retail Media solutions provide access to Retail Media both in-store and online, across retailer-owned on-site properties or off-site.

On-Site / On-Network / On-Platform Retail Media
+

Advertising sold on a commerce platform or retailer's own digital properties. This typically includes owned and operated websites and apps.

On-Site Display
+

An example of on-site retail media. Online advertisements, including digital display banners or videos, displayed on a retailer's consumer-facing websites.

Online / Offline Sales Conversion
+

Total offline or in-store sales value generated from exposed users over the campaign duration and attribution window.

P
Point-of-Sale Data
POS
+

Transaction data collected at the point of sale, providing insights into customer behaviour and preferences.

Predictive Audiences
+

Targeting specific audience segments based on predictive models that forecast user behaviour.

Product Catalogue / Shopping Feed
+

A data source containing product information used for creating and managing dynamic product ads within retail marketing. Product information typically includes a product's ID, name, description, category, image URL, and the product's URL on the brand's website.

Product Feed Management
+

The administering and optimising of product feeds to enhance the performance of online advertising campaigns.

Product Listing Optimisation
+

Enhancing and enriching elements of a product listing or product feed to improve ranking in marketplaces, increase traffic, and boost conversions.

Product Recommendations
+

Typically AI-driven algorithms that enhance the relevance of digital content for specific products based on a shopper's on-site behaviour, such as navigation, recency, and the types of other products browsed.

Product Search
+

An example of on-site retail media. Product search involves sponsored-search ads and premium product placement on a retailer's e-commerce site using proprietary consumer data, including history, preferences, and demographics.

R
Real-Time Targeting
+

A way for advertisers to deliver personalised messages within milliseconds to the right audience at the right time.

Research Online, Buy In-Store
ROBIS / ROSI / ROPO
+

All variations refer to the concept where shoppers research brands, offers, and products online before making an in-store purchase.

Retail Media Network
RMN
+

The entity comprising both online and offline channels where brands can advertise to reach shoppers. It encompasses the actual spaces or channels, such as e-commerce sites, in-app spaces, in-store digital displays, off-site retail data, and email marketing channels, where advertisements can be placed.

Retail Media Platform
RMP
+

A technological solution or software system that facilitates the management, execution, and analysis of advertising campaigns within the Retail Media Network. It allows brands to reach shoppers at the point of purchase on retailer and marketplace websites and apps.

Return on Ad Spend
ROAS
+

Indicates the cost effectiveness of a campaign by measuring attributable sales divided by the total ad spend.

Return on Investment
ROI
+

A metric used to measure the performance of an ad investment. Expressed as a percentage and calculated by dividing an investment's net profit (or loss) by its initial cost.

S
Sales Uplift
+

Determines overall sales lift for a brand during a set amount of time by undertaking an AB test using an exposed vs non-exposed group. The exact methodology for the AB test will vary by retailer or retail media network.

Screen Networks
+

A collection of connected digital screens placed throughout a retailers' network of stores, used to display advertising, product information, and promotions. Through ownership or partnership, a screen network can be extended to include proximity screens and other screen inventory.

Self-Serve Platform
+

A retail media advertising platform that enables marketing teams and agencies to have direct access to data, inventory, and more, allowing for greater control and clarity in advertising efforts.

Shelf-Edge Ads
+

An example of in-store media. Shelf edge advertising places promoted products right at the point of sale (POS) to drive conversion. Attached to the shelf where the products can be bought, they can vary in content and format. Historically physical, digital versions are becoming more prevalent.

Shoppable Content
+

Media content that directly links to a product or service for immediate purchase. This could be within articles, social media posts, or videos.

Shoppable Media
+

Enabled by dynamic creative and technology that allow e-commerce basket building and/or checkout directly in the ad unit.

Shopper Marketing
+

A marketing discipline that leverages behavioural insights to influence consumer purchasing decisions at critical points in their customer journey. It focuses on the experiences that influence customers to buy something, as opposed to driving brand recognition or engagement. In-store examples include displays and demos; online examples include personalised ads and on-site recommendations.

Showrooming
+

The practice where customers visit a physical store to examine products before purchasing them online.

Sponsored Product Ads
+

An example of on-site retail media. Sponsored Products ads are keyword- or product-targeted ads that promote individual listings and appear in shopping results and product detail pages on the retailer's site. Also known as promoted products.

Stock Keeping Unit
SKU
+

A unique identifier assigned to each product variant, allowing accurate tracking and inventory management.

Supplier
+

An organisation, often referred to as a brand, that provides a product or service for sale via a retail partner or marketplace.

Supply-Side Retail Media
SSRM
+

A type of retail media that allows brands to buy ad space directly from retailers' owned and operated properties, via a platform where retailers can manage and sell their ad space directly to advertisers.

T
Trade Marketing
+

A marketing strategy focused on wholesalers, retailers, and distributors. Its goal is to increase demand from supply chain partners and promote products to consumers by increasing product visibility within a retail environment. Trade marketing is funded by trade budgets, which is the money that manufacturers or suppliers spend on advertising and promotional activities in partnership with retailers.

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